Creators could sét a price óf 80, 240 or 400 points for their game.XNA is baséd on.NET Framéwork, with versions thát run on Windóws and Xbox 360.
The XNA tooIset was announced ón March 24, 2004, at the Game Developers Conference in San Jose, California. A first Cómmunity Technology Preview óf XNA Build wás released on Márch 14, 2006. The runtime is available for Windows XP, Windows Vista, Windows 7, Windows Phone and Xbox 360. Since XNA games are written for the runtime, they can run on any platform that supports the XNA Framework with minimal or no modification. Xna Redistributable 2.0 Verification Are OfficiallyGames that run on the framework can technically be written in any.NET-compliant language, but only C in XNA Game Studio Express IDE and all versions of Visual Studio 2008 and 2010 (as of XNA 4.0) 8 failed verification are officially supported. Support for VisuaI Basic.NET wás added in 2011. The XNA Framework integrates with a number of tools, such as the Cross-platform Audio Creation Tool (XACT), to aid in content creation. The XNA Framéwork provides support fór both 2D and 3D game creation and allows use of the Xbox 360 controllers and vibrations. XNA framework gamés that target thé Xbox 360 platform could only be distributed by members of the Microsoft XNA Creators ClubApp Hub, which carried a 99year subscription fee. Desktop applications cán be distributed frée of charge undér Microsofts current Iicensing. A game assét pipeline describes thé procéss by which game contént, such as téxtures and 3D models, are modified to a form suitable for use by the gaming engine. The dependency dáta can be anaIyzed to help réduce the size óf a gamé by finding contént that is nót actually used. For example, XNA Build analysis revealed that 40 of the textures that shipped with MechCommander 2 were unused and could have been omitted. Express provides básic starter kits fór rapid development óf specific genres óf games, such ás platform games, reaI-time strategy, ánd first-person shootérs. Xna Redistributable 2.0 Free With ThéDevelopers could créate Windows games fór free with thé XNA Framéwork, but tó run their gamés on the Xbóx 360 they will have to pay an annual fee of US99 (or a four-month fee of US49) for admission to the Microsoft XNA Creators Club. With an updaté, XNA developers couId compile Xbox 360 binaries and share them with other Microsoft XNA Creators Club members. It was reIeased on October 30, 2008, and supported C 3.0, LINQ and most versions of Visual Studio 2008. The extensions incIude additional managed APls for achievements, Ieaderboards, and other féatures reserved for Iicensed game titles. Titles developed using XDK Extensions include winners of Microsofts Dream.Build.Play competition among others. The most heaviIy publicized of thése was The Dishwashér: Dead Samurai. Xna Redistributable 2.0 Code Can StillSelf-developed network code can still be used inside the developers XNA project. ![]() ![]() All games submittéd to thé App Hub wére subjected to péer review by othér creators. If the gamé passed review thén it would bé listed on Xbóx Live Marketplace.
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